Software design patterns are very important for long-term projects. Each pattern can contribute in its way, sure, but were all the patterns born equal? Some practices are considered better than others. best practice is a method or technique that has been generally accepted as superior to any alternatives because it produces results that are superior to… Continue reading Anti Patterns
Category: Software principles
Guardians Of The Program
Let's say we have a special chef robot in a restaurant which can cook a variety of meals for customers. It has a function who's responsible for cooking a meal called cook: class Chef: def __init__(self, name): print(f"Chef name: {name}") def cook(self, meal): pass While meal is defined as: class Meal: def __init__(self, mealId): print(f"Initializing… Continue reading Guardians Of The Program
Worse Is Better
This post is a part of the software design principles posts. Let's say we want to create a mobile application. Our application has some features, functionalities and... bugs. Sometimes, when we develop programs we create some bugs. This is just a part of our job description, right? 😅 Some of them are majors, so we… Continue reading Worse Is Better
Creating A SOLID Software (part 2)
This post is a part of the software design principles posts. Let's talk about SOLID. From Wikipedia: SOLID is an acronym for five design principles intended to make software designs more understandable, flexible and maintainable. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin. Here are the five SOLID principles: Single… Continue reading Creating A SOLID Software (part 2)
Creating A SOLID Software (part 1)
This post is a part of the software design principles posts. Let's talk about SOLID. From Wikipedia: SOLID is an acronym for five design principles intended to make software designs more understandable, flexible and maintainable. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin. Here are the five SOLID principles: Single… Continue reading Creating A SOLID Software (part 1)
Software Design Principles
When we write some code for new/exiting software we can do it in several ways: Quick and dirty (usually for POC/Demonstration purposes) Over-engineered (can be related to lack of experience or unclear product specification) Maintainable flexible clear code (usually this is what we want) Sometimes we have multiple ways in one project. There are a… Continue reading Software Design Principles